We’re turning designers

 We’re turning designers into factory workers

An Analogy

Imagine the design process as a well-oiled factory floor. We’ve optimized every machine and process for maximum output and efficiency, aiming for uniformity and precision. However, in this relentless pursuit of productivity, we might find ourselves churning out products that, while impeccably crafted, are a bit boring.

It’s akin to a factory producing rows upon rows of identical widgets. Each one is flawless, but they all look and function the same. In this environment, designers can feel like skilled factory workers, dutifully churning out designs to meet quotas.

It still feels like yesterday when we were designing mobile apps and complaining over rounded corners. Those days are long gone. The reality today is that the market has matured and shifted towards more complex projects, typically associated with larger companies. This shift has had some interesting effects on our mindsets and workloads.

Working in the enterprise space used to be quite rare; most designers focused on websites and small apps. As the industry matured, design became less of an afterthought. A whole generation was exposed to better experiences and expected the same from enterprise software. Eventually, peer pressure made big corporations prioritize UX.

With design being less of an afterthought, large companies began establishing design organizations, bringing designers on board, aligning their once-rebellious minds with the risk-averse, process-loving, and output-oriented ways of corporations. There is a slow, but noticeable increase visible in the last few years. There’s nothing wrong with people working at corporations. On the contrary, everyone should be able to choose where and how they wish to spend their time. However, I have a reason for providing all this exposition.

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